Overview¶
Contact Information¶
James Nye
[email protected]
YouTube Channel
Twitter
Website
Professional Summary¶
A dedicated and passionate software engineer specializing in game development with over ten years of experience in C++, Python, and Unreal Engine. Highly skilled in DevOps practices, infrastructure, and pipeline development. Known for rapid prototyping, transforming concepts into polished products, and enhancing VR experiences.
Key Skills¶
- Unreal Engine: C++ / Blueprints / Advanced Replication and Netcode
- Platforms: Virtual Reality, Augmented Reality, Mobile, Desktop, Xbox One, PS4
- Languages: C++, Python, Bash
- Development Proficiencies: Git, CI/CD, CLI, Perforce
Professional Experience¶
Neolithic Dawn / Infrastructure and Pipeline¶
December 2019 - Current, Vancouver, BC - Implemented DevOps practices and supporting infrastructure built on a self-hosted GitLab instance. - Created and managed a CI/CD pipeline utilizing multiple build agents for automated project testing and deployment. - Onboarded new developers, facilitating their adaptation to development workflows with bespoke tooling. - Enhanced VR interactions, gameflow, UI/UX, combat, and item interaction design.
Versatile Media / Unreal Engine Supervisor¶
June 2022 - July 2023, Vancouver, BC - Led a development team in designing and implementing tools using Unreal Engine and C++. - Spearheaded the creation of mocap tools and pipelines, optimizing character animations and performances. - Developed previz techniques for real-time visualization of complex scenes. - Created techviz tools for visualizing technical elements, optimizing production workflows.
Offworld Defence Simulations / VR Developer¶
December 2019 - July 2022, Vancouver, BC - Prototyped projects for mobile and Hololens using C++ and Unreal Engine. - Developed a versatile vehicle interior system for VR and flat-screen gameplay. - Adapted the Tracked Vehicle System for bipedal vehicles (mechs). - Prototyped for clients such as ChimeraXR Firearms Training and Project Exfil.
In League / FatMoth Interactive | Developer¶
September 2017 - September 2018, San Diego, CA (Remote) - Designed multiplayer systems, including hosting games, networked multiplayer game modes, weapon and ability design, AI, and penetrative bullet algorithms. - Awarded Best VR/AR Game at Dreamhack Austin 2018.
VAIL / AEXLAB | Developer¶
September 2017 - July 2018, Miami, FL (Remote) - Prototyped game modes, weapons, items, and utilities for a multiplayer shooter game. - Designed tools for virtual reality painting and music experiences.
FarBridge / Freelance Developer¶
September 2017 - July 2018, Austin, TX - Developed educational apps for mathematical concepts such as average, mean, and probability for K-12.
Continued Education and Professional Development¶
A relentless pursuit of excellence drives my commitment to delivering exceptional results in game development.